#pragma once
#include "Renderer.h"
#include "Object3D.h"

class Floor : public Object3D
{
public:
    Floor(float size = 20.0f);
    void render() override;

    Nitro::Renderer::Texture2D texture;
    Nitro::Renderer::Buffer vertexBuffer;
    Nitro::Renderer::Shader vs, fs;
    Nitro::Renderer::Pipeline pipeline;
};